Scratch for Learning (online)
This highly interactive course covers how to use Scratch coding to support learning, in particular literacy and numeracy. It includes coding tasks, videos, tutorials, links and discussion forums for sharing ideas with fellow teachers. The course was designed by PDST Technology in Education in collaboration with Lero. This course draws on materials from the online summer course 'Scratch for Literacy and Numeracy'.
|Duration||10 hours (at times of your own choosing while the course is open. Expect to spend two to three hours per week over a few weeks until complete)|
|Target Audience||All teachers, in particular primary teachers of 3rd to 6th class and post-primary teachers of all subject areas.|
|Prerequisites||Intermediate level ICT skills. Participants will move between Internet browser windows, following tasks in one window to create Scratch projects in another. Prior experience of participating in an online course, contributing to an online discussion forum and uploading or downloading files will be an advantage.|
Online course availability, requirements and access
The course is delivered via TeacherCPD.ie. Please see TeacherCPD.ie for information on available dates (see the Course Schedule). Enrolment links appear on TeacherCPD.ie once the course is open for enrolment (see the link labelled “PDST Technology in Education Courses on ICT in Teaching and Learning. ENROL HERE”).
Technical requirements: As Scratch is currently only available as a desktop application, this course must be completed using a laptop or a desktop computer with a good broadband connection and with the Chrome or Firefox browser installed. It is not suitable for completion using a tablet.
In this course participants will be enabled to:
- Be comfortable using Scratch software
- Use Scratch in the classroom to support literacy and numeracy
- Integrate Scratch across the curriculum
- Access support and resources for Scratch
- Create their own Scratch project.
Scratch is a free application, developed by the MIT Media Lab, which allows users to create and share their own interactive stories, animations and games. It is easier to use than traditional programming languages as it consists of graphical blocks which snap together. This course consists of three modules, as follows:
Module 1 – Introduction to Scratch Coding
This module provides an introduction to the basic features of Scratch and an overview of Scratch resources, in particular the scratch.mit.edu website. Participants are also provided with examples of Scratch being used in the classroom.
Module 2 – Scratch in the Classroom
In this module, Scratch skills are further developed and participants learn how to edit and create a Scratch project. Participants will also explore uses of Scratch to support literacy and numeracy.
Module 3 – Planning for Scratch
This module focuses on classroom management and planning for effective use of Scratch in teaching and learning. Participants will explore strategies to integrate Scratch into their teaching and will review the role of Scratch in assessment. As the final course assignment, participants are required to share a link to their own Scratch project.
Comments from previous participants
“I was a little unsure about whether or not I would use Scratch in the classroom but on completion of this course I have a lot more ideas of how it can be used. This is due to both module content as well as discussion forums. (Great way to share ideas and find out what way other teachers plan to use Scratch in their classrooms.)”
“The content was relevant and practical. The whole course was very suited to the needs of a classroom.”
“I feel the video clips of Scratch working in classrooms very helpful as it put a systematic and practical approach in my head as how to go about organising Scratch and using it effectively.”
“I really enjoyed this course and I think that the children will love using Scratch in the classroom. Here's to a lot of problem solving :)”
“I found the course challenging but very rewarding.”